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This roleplay is 700 years after the Buu Saga. The entire place is based on Power Level and I would like to thank Blues Lights for the templates and everything.


    Sparring And Combat

    Masaro
    Masaro
    Admin


    Posts : 11
    Join date : 2011-10-10

    Sparring And Combat Empty Sparring And Combat

    Post  Masaro Tue Oct 11, 2011 12:42 am

    Sparring and Combat

    Fighting in this RPG in itself is fairly simple. The first person will attack, the second person will respond to this post and may also counterattack. This will go back and forth until somebody wins. You do NOT call the hits against your opponent, its up to them to decide what happens. Here is a brief example:

    Player A: Goku ran forwards across the ground towards Raditz, he got up close, jumped and then swung his leg round towards Raditz's head.

    Player B: Raditz blocked the kick with his forearm and pushed sideways to try and throw Goku off balance. At the same time he fired a ki ball with his free hand at Goku's chest.

    Player A: Goku was hit in the chest by the blast sending him flying backwards. He skid across the ground, bouncing like a pebble across the surface of a lake before eventually coming to a stop. He raised himself to a standing position a wiped some blood from the corner of his mouth. Goku crouched down slightly and cupped his hands behind him, a ball of blue energy forming between them. "Kame..." The ball began to grow in size, "Hame..." The ball had reached roughly the size of a basketball and was glowing with an intense light, "HA!!!"
    Goku brought both arms forward, palms facing towards Raditz, suddenly a massive blue beam shot through the air towards Raditz.

    Like that ^_^

    Fighting, is give and take. It is NOT a good idea to dodge and block every single hit your opponent throws at you since you will probably be accused of godmodding. Your stats play a BIG part in combat, if the stat difference is fairly low then then the weaker one has a slight disadvantage. If the stat difference is huge then the weaker one stands essentially no chance of wining.
    Next point, one attack. That is what a fighting post should consist of. Combat is a chess match, you do not take multiple turns in chess. Feel free to add dialogue, thoughts, feelings, descriptions, and such to your combat post. But do not exceed one attack per post unless your opponent has given you permission to perform a combo. When you state that your character performs this, and then that, and finishes with a last technique, you are also saying that your opponent stood there and did nothing while you were being flashy with your techniques. That is a definite abuse.

    Group Combat
    Group Combat. Clones, summons, these things are bound by one attack rule as well. Now, here is the deal with many vs. one combat. If everything you control is attacking, you need to specific either an order ("the kage bunshin attacked with X, then the summon did Y, finally the character finished with Z") or state that they are all attacking at the same time ("kage bunshin did X, summon did Y, and character did Z, all converging on the opponent".)
    Note: keep in mind that if you are attacking the same person at the same time, one good dodge will evade the attacks. I've seen a whole lot of "there was no way he could dodge all of these" when the truth of the matter is that if everyone is headed for one specific point, all a character has to do is not be at that point to avoid being hit.
    When attacked by a group, try to account for the fact that it is significantly harder to dodge a succession of attacks. Unless there is a decent rank difference, many on one is almost always disadvantageous for the one. Play accordingly.

    Finishing Attacks
    Okay, now this is something that alot of people get wrong when using ultimate attacks. An ultimate attack is used at one of two times, first is at the beggining of the fight in an attempt to take out the opponent quickly. This is a poor choice of tactics since chances are the opponent can easily dodge it.
    The other time it is used is at the end of the fight as a last resort in an attempt to take down a weakened opponent. This is risky since it will use up all your remaining power and leave you defenseless.
    The thing you need to understand is that if you use a Finishing Attack at the end of a fight when you are weakened then it is NOT going to do as much damage as it would have. You just need to hope that your opponent was weakened more than you were.

    Power of Rage
    This one is a real problem in some RPGs. Getting angry will NOT make you stronger. Sometimes rage will trigger hidden potential or unlock a transformation but in 9 cases out of 10 it will not actually increase your power. Yes you will put more force into your punches and you will focus more on hurting the opponent than caring about your own safety but you are no more powerful than you were before.

    Battling

    Battling is the main form of combat in The Vortex. Battling occurs whenever two or more warriors clash in a fight, and only one walks away...at least walks away well. While battling, the danger of serious injury or death is always present. Fighting against an opponent with more or less equal PL will diminish the risk of death before a very long and arduous fight, yet fighting against an opponent with a much higher PL will bring the risk of becoming overpowered up equally. Winning a Battle will award a Battle Bonus, giving you 25% of your total PL gained in the Battle. Bonus PL gained from fighting, such as from the Saiyan ability Zenkai does not apply to this Battle Bonus.

    Sparring

    While you are sparring with an ally or training with a Master, combat continues as normal. However, during a spar, the danger of a true battle simply doesn't exist. Sparring cannot result in death of either party, and serious injury is almost impossible. While Sparring doesn't present the perils of a true battle, it also does not award bonus PL to the winner of the spar, nor can a Dragonball be won as a result of a spar.

    Well, I hope you all enjoyed this long winded and generally boring post but now you can go and punch homeless people the right way.

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