Techniques List
This list is not completely exhaustive, and new Techniques are always open to suggestion. This Technique list is specifically meant to be a framework for Custom Techniques, rather than a list to check off and forget about.
Afterimage: A quick boost in ki, during which a fighter may disappear and appear somewhere else nearby in an instant. When activated an "image" of the user is left behind for several seconds. This is a temporary boost to speed and can be matched by somebody who also has this ability. Usable three (3) time per battle before your opponent adapts to your technique and expects it. 200 PL.
Body Size Control: This techniques allows the user to make themselves temporarily grow or shrink up to twice their normal size. This increases or decreases their speed and strength depending on their new size. Particularly in Saiyans, this can manifest as an Oozaru, although the Saiyan cannot control its actions if transformed into an Oozaru. 350 PL.
Body Split: The user is able to create copies of themselves, each time splitting their power, first 50/50, then 33/33/33, etcetera. The more copies, the weaker the clones. Clones may last for up to five (5) posts. Requires Body Size Control. 300 PL.
Death Bomb: An ultimate attack of pure evil, the Death Bomb devastates the righteous. Requires 2 posts of charging. Deals incredible damage to those of "Good" alignment or above.
Dodonpa: A strong beam of orange ki fired from the index finger, much more powerful than a standard ki wave. The Dodonpa is exclusive to the Crane School. Requires Master Shen's Training Level 1.
Dodon Cannon: A very strong beam of orange ki fired from the index finger, much more powerful than a standard Dodonpa. The Dodon Cannon requires at least one post of charging, additional charging will increase its power. The Dodon Cannon is equivalent to three Dodonpas. The Dodon Cannon is exclusive to the Crane School. Requires Master Shen's Training Level 2.
Explosive Wave: The user's aura combusts, inflicting sudden damage to those within a few feet of the user. Extremely effective as a surprise attack. 300 PL.
Flight: Originally thought to be a myth by the Humans of Earth, the user harnesses internal energy, lifting themselves up into the air and controlling movement and speed, allowing them to literally fly through the sky. Requires Super Leaping. 500 PL.
Fusion: After learning a very particular dance, the user can fuse with somebody who also knows the dance. This fusion will put the two bodies together as one for exactly 30 posts, during which time their powers are merged together to form one single warrior. To determine the strength of the fused warrior, add together the Power Level to the two character who fused, and average their stat percentages. The Fused warrior has all of the Abilities, Techniques, and Custom Techs of the warriors who created it. Requires training under the Grand Kai. 2500 PL.
Genki Dama: Also known as “Spirit Bomb,” the Genki Dama is a powerful attack that has a long charge time. The user gathers ki from all living things within a small radius, including themselves, forming the ki into a large blue sphere of pure energy. Deals incredible damage to those of "Evil" alignment or below. This technique must be charged a minimum of three (3) posts to a maximum of twenty (20) posts. requires training under King Kai.
Kaio-Ken: A technique that allows the user to temporarily boost all aspects of their body: the five senses (sight, sound, taste, touch, and smell), as well as gain an increase in muscle mass, resulting in more energy and more power. Capable of two levels, your Power Level can be multiplied by either x2 or x5. This is used for 3 posts for a x2 "burst" and 2 posts for a x5 "burst." It can be used alone or in addition to a regular Power Up. Each “burst” engulfs your body in a crimson aura, and lasts roughly twenty seconds, equating to one action, such as a single punch, kick, or blast. Requires training under King Kai. 1000 PL for x5.
Kamehameha Wave: The user fires a powerful blue beam of ki from his palms after charging the blast at his hip. Requires one charging post, additional posts of charging increase the power of the wave. The signature move of the Turtle School. Requires completing Roshi's Training Level 1.
Kiai: This ability allows the user to fire a shockwave of invisible ki via a gesture, movement, or yell. The kiai is more of an assertion of dominance and authority than anything, yet can fulfill various roles in combat. 150 PL.
Ki Absorption: This ability allows the user to suck out the energy from their opponent through physical contact. The longer they keep the hold, the more power they will generate. This ability, however, cannot absorb Elemental Ki created by opponents. Advanced applications of this Technique have been known to affect the life energy of other fighters. 500 PL.
Ki Sense: An accurate sense of the approximate amount of ki someone possesses. Ki Sense renders scouters obsolete and allows you to sense the location of anyone you have previously met on your current world, as well as locating powerful NPCs. 200 PL.
Ki Shield: The user creates a barrier around their body, preventing incoming physical or moderate ki damage for a short time. 250 PL.
Ki Wave: The user fires a powerful beam of ki, the basis for many more powerful attacks. 150 PL.
Kienzan: The ability to create a disc of spinning ki, able to slice through most any material. 350 PL.
Limit Break: The user powers up far beyond their maximum, creating a crackling aura around them and granting a temporary boost for a short time, at the cost of an exhausted body afterward. Cannot be used with a Power Up. The user's Power Level is increased x2 for 1 post. Requires Power Charge 600 PL.
Machine Gun Blast: An ability in which the user fires a rapid flurry of ki blasts in attempt to overwhelm the opponent's defenses. Practical to stop an incoming opponent or to deal surprise damage. 250 PL.
Power Charge: The user powers up to their maximum, creating a flaring aura around them and granting a temporary boost for a short time. Cannot be used with a Power Up. The user's Power Level is increased x1.5 for 1 post. 300 PL.
Shapechange: The ability to transform into another object temporarily. Enough impact can reverse the transformation. Movement is limited to flying, if flying is known. 200 PL.
Solar Flare: The ability to temporarily blind an opponent mid-battle as a defensive maneuver or preparation for an attack. Solar Flare comes in three (3) levels of intensity and duration.
-Level One: lasts for 1 post. 200 PL.
-Level One: lasts for 2 post. 400 PL.
-Level One: lasts for 3 post. 600 PL.
Sound Manipulation: Your character is attuned to the subtle vibrations of sound waves. Through concentration, he/she can manipulate those waves in various ways, including magnifying them, deadening or cancelling them, and diverting them from one place to another. The expert Sound Manipulator is a master of psychological tricks in combat, while the out-of-combat applications are legion. The Sound Manipulator cannot manipulate sound as effectively as someone with the Wind Ki ability. 250 PL.
Super Kamehameha: The user fires a more powerful blue beam of ki from his palms after charging the blast at his hip. Requires one charging post, additional posts of charging increase the power of the wave. The Super Kamehameha is equal to the power of three Kamehameha Waves. The signature move of the Turtle School taken to a higher level. Requires completing Roshi's Training Level 2.
Super Leaping: This allows the user to leap several stories into the air and land safely, to the amazement of onlookers. 150 PL.
Telekinesis: Moving objects with ki is not a terribly difficult task, though doing it with any form of precision or restraint requires a good deal of practice. Telekinesis allows a person to move relatively small objects without having to even touch them. Though Telekinesis doesn't have many practical applications in combat on its own, there are many other ways to use it effectively. 200 PL.
Telepathy (Basic): The ability to speak through thought to others on the same world as the user. Telepathy in itself cannot be used to attack other characters or their minds, but can be used as the groundwork for a Custom Technique that does. 250 PL.
Telepathy (Advanced): The ability to speak through thought across great distances. The user can communicate with others regardless of which planet the user is on, yet the user cannot communicate across the barrie of Otherworld. Telepathy in itself cannot be used to attack other characters or their minds, but can be used as the groundwork for a Custom Technique that does much more effectively than the basic variety. 350 PL.
Transformation (Base): This technique is granted in tiers, each one multiplying the Power Level of a warrior by a certain amount. These must be purchased in order (ie, you need Tier 1 before you can buy Tier 2). Each time a Transformation is activated, it drains the user of some of their ki. A Transformation can only be used if the character has reached the PL threshold of the current tier.
Tier 1 - PLx4 - PL >= 5000.
Tier 2 - PLx8 - PL >= 7500.
Tier 3 - PLx12 - PL >= 12000.
Transformation (Master): After training in the use of a Transformation, a person finds it easier to activate. Purchasing the Master level of a Transformation requires the corresponding Base Transformation and replaces it. Master Transformations have higher PL boosts to offset their cost.
Tier 1 - PLx5 - 500 PL.
Tier 2 - PLx10 - 700 PL.
Tier 3 - PLx15 - 1200 PL.
Venomous Ki: This ability allows a sinister energy blast to be created, causing a temporary poison to sink into the opponent's body. This can cause a number of hindrances, the more popular being fatigue. Advanced applications of this Technique have been known to drain ki from fighters, leaving them weakened. 400 PL.